Enter the futuristic universe of Red Rising, based on the book series–specifically, the first trilogy–by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
If you enjoy Fantasy Realms (combo-building), Libertalia (hand management), and Gugong (removing and gaining cards), we think you’ll enjoy Red Rising. You can follow along on the Facebook group and on BoardGameGeek.
- 112 character cards (65x100mm)
- 6 asymmetric House tiles (65x100mm blackcore)
- 1 board (410x284mm)
- 1 wolf-head tray and lid
- 60 helium tokens (red gems)
- 60 influence tokens (plastic cubes)
- 1 Sovereign token
- 1 crescent moon first-player token
- 1 custom Rising die (22mm)
- 6 fleet tokens (plastic ships)
- 1 scorepad (50 pages, double-sided)
- 6 reference cards (65x100mm)
- box (296x296x70mm)
- insert (cardboard in the standard version)
- 1 multiplayer rulebook
- 1 Automa rulebook
- 30 Automa cards (25 cards are 57x87mm and 5 cards are 65x100mm)